Replace Kelvin with a Furry Border Collie Wife
Simulador de waifu furry.
Furry waifu simulator.
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AKM Model Swap Versión:v1.0.0 Actualizado el 29 ago 2026
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Preguntas frecuentes
- ¿Replace Kelvin with a Furry Border Collie Wife funciona en multijugador?
- El autor aún no ha indicado si funciona en multijugador. Revisa los comentarios y los informes de campo de otros jugadores.
- ¿Cómo se instala Replace Kelvin with a Furry Border Collie Wife?
- Instala RedLoader (RedManager puede hacerlo por ti), descarga Replace Kelvin with a Furry Border Collie Wife 1.0.0 desde esta página y ponlo en la carpeta _RedLoader/Mods dentro del directorio del juego. Abre el juego y pulsa F1 para comprobar que cargó.
- ¿Qué necesita Replace Kelvin with a Furry Border Collie Wife?
- Solo Sons of the Forest en Steam y RedLoader. No tiene otras dependencias.
- ¿Replace Kelvin with a Furry Border Collie Wife funciona con el parche actual del juego?
- Todavía no hay informes de compatibilidad. Si lo pruebas, añade un informe de campo.
De un vistazo
- Build del juego
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- RedLoader
- Sin declarar
- Plataforma
- Cliente
- Multijugador
- Desconocido
- Servidor dedicado
- Desconocido
- Quitar a mitad de partida
- Desconocido
- Dependencias
- Ninguno
- Conflictos
- Ninguno conocido
- Versión
- 1.0.0
- Actualizado
- Publicado
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8 comentarios
Dear author, since you can replace character outfits, could you also teach me how to replace a food model? Id like to replace the model of a certain food with a better-looking one. How can I do this? I dont know how to make mods or anything about modding, so Id really appreciate your guidance. Thank you!
@asd Well, you'll want to go over RedLoader and the modding documentation from this site. You'll also need Unity, and probably UnityExplorer. You'll end up needing to write a C# plugin and make an AssetBundle for the model. As for how to do it code-wise, I'm not 100% sure. You could have it update and search for existing food models, or have a Harmony patch hooked to functions. I haven't really made an item model replacement mod yet.
@asd To replace the model once you find a food item instance, there are likely various ways to do it. I would disable the mesh renderer on the item and then add my own gameObject of my model. Experience with the Unity engine goes a long way for modding this game.
s there any way to permanently set a specific outfit for Kevin, so that no matter how many times I remove and respawn him, he always comes back wearing the outfit I chose? That way, I wouldnt have to change his clothes every time.
Thank you again for your help!
@asd I don't know how to really do that with different/multiple instances of a spawned Kelvin.
Thank you so much for the reminder! Ive tried it, and now Kevin has three different outfitseach one looks great!
I understand what you mean now Kevins default outfit is basically the undressed slave outfit. The problem is that whenever I remove all NPCs and respawn Kevin, he comes back wearing that default outfit again.
Hello! I really like your mod. However, after installing it, Kelvin has changed into the orc character, but he doesnt have any clothes.
I want to livestream the game, so Kelvin not wearing clothes could cause some problems. Your mod description shows that the character has clothes, so Im wondering why they dont appear in my game. Is there something I need to set up or install?
@asd You need the vanilla outfit items in the game. Only the hoodie, pajamas, and tuxedo work. Once you equip Kelvin with that outfit, it will automatically convert into her clothes. If you have cheats enabled, something like
additem 492
should give you a tuxedo, which is a flannel shirt and jeans when you equip them on Kelvin.
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