I was very dissapointed by the damage guns do in this game. It's so bad you're better off using almost anything else than them, there's no reason to use a shotgun over a fireaxe, for example (beyond energy cost), as it takes 2 swings to kill most mutants, and 4+ shots to kill them with a slug...
Thereby this mod. I've boosted the damage multiplier for shotgun\pistol by x2.5, Revolver by x3.5 and rifle by x2 (it didn't need as much of a boost). You can also change these values in the settings if you want.
Shotgun:
Changed the default spread cone angle of the shotgun to 5 (vanilla is 20!) which makes the spread sligthly tigther than in real-life (somewhere between 6-7 is probably closer to reality).
With 5, at about 15 meters you'll (generally) be able to down a deer with a proper aimed shot (assuming it's standing sideways so you got a bigger target, otherwise, it'll take 3-4 shots to down it), at 10 meters it's pretty consistent to take it down (even if it's staring at you).
To compensate for the (massive) increase in accuracy of the buckshot (i.e; much lower spread), the buckshot deals less damage (configurable between 0.01 to 1, where 1 means all 8 pellets will deal the same damage as 1 slug).
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