This mod allows you to customize the size, frequency and distribution of daily raid events as well as the health, damage and anger of enemies.
As a bonus, you can also make your followers more robust.
In SOTF vanilla, some people rarely see enemies and others get swarmed. This mod addresses both issues.
First of all, there are several factors that allow (or disallow) an event to be chosen. For example
how angry cannibals are, if its an endgame event (and the player has not completed the game), if the player is surrounded
by trees, if the event is on cooldown and so on.
It is important that the choice of events for the day occurs only if a new day is started. Therefore, if you load a savegame
after installing the mod it will influence the choice for the first time at the next day. You can enforce that also with the
debug command "requeueraids".
The mod is customizable at "Mods" -> "RaidCustomizer".
Config
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SpawnCountFactor:
If an event would spawn 6-8 enemies and the factor is set to 2.0, 12-16 enemies would spawn.
Likewise, a factor of 0.5 would reduce it to 3-4 enemies.
EnemyLimit:
Total upper limit for normal enemy raids
Ignore min/max anger:
Some events require a certain anger value. This disables the check.
Ignore min/max day:
Some events require a certain day. This disables the check.
Raid Distribution:
In vanilla, it is completely random. "Evenly" will try to generate even gaps between events.
Stacked means that they will start the next hour and from there consecutively.
Debug Commands
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printqueuedraids - Prints all currently queued raids
clearqueuedraids - Removes all currently queued raids
clearallevents - Removes ALL currently queued events
runrandomraid - Starts a random raid, according to the current mod config
clearraidcooldowns - Useful if raid cooldowns should be used but no events would occur
requeueraids - Clears all queued raids and creates new ones
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