Allows you to build inside caves, cellars and ice caves.
Opens up cave entrances to carry logs or stones in.
Allows you to keep logs / stones when entering or leaving bunkers.
You can even get power inside by placing solar panels outside the cave.
##Configuration:
Dont open Caves: When enabled the game will not open up cave entrances when loading into the world. Does require a restart when changed.
Allow actors to traverse caves: When enabled the game will allow actors to go in and out of caves.
Allow GPS to lose signal: When enabled the GPS will lose signal when entering a cave, when disabled it will still show the outside map.
Switch to City filter when entering Cave (Blue Fix): Will switch the filter to City when entering a cave to remove the blue hue inside caves.
Keep Logs or Stones when entering Caves or Bunkers: When entering a cave or bunker with an animation, any logs or stone in your hands will be returned to you once the animation has finished.
Easy Bunkers: Easy transportation of logs or stones into bunkers, by just throwing them onto the entrance (disabled by default)
Disable collect Items UI inside Caves: Will disable the Collect x of Items reminder inside caves, will also disable the reminder when blueprints are placed inside caves.
Seems like water buildings navmesh is broken for AI. Only tested 3.0.3 version. I tried every mix of settings and the navmesh for water platforms and bridges stay invalid (dark blue). It blinks briefly when you finish the construction but no matter what combination of platforms you try, Kelvin and enemies can't use them. Removing the mod reenables the navmesh (light blue) without rebuilding.
I'm using version 3.0.1. The allow actors inside caves feature crashes my game when turned on. The mod works perfectly when this particular setting is off.
I'd like to clarify that I've had no issues with Sons Of The Forest or any other mods recently (nor were any other mods enabled during this) and my laptop handles the game more-than-fine.
Using version 3.0.0
I've noticed that in some caves there's still invisible wall, like only texture would be removed and currently I'm unable to enter the cave where you get Rebreather.
4 条评论
Seems like water buildings navmesh is broken for AI. Only tested 3.0.3 version. I tried every mix of settings and the navmesh for water platforms and bridges stay invalid (dark blue). It blinks briefly when you finish the construction but no matter what combination of platforms you try, Kelvin and enemies can't use them. Removing the mod reenables the navmesh (light blue) without rebuilding.
Should be fixed in 3.0.5, there were some issues with connection stability.
!Bug report (?)
I'm using version 3.0.1. The allow actors inside caves feature crashes my game when turned on. The mod works perfectly when this particular setting is off.
I'd like to clarify that I've had no issues with Sons Of The Forest or any other mods recently (nor were any other mods enabled during this) and my laptop handles the game more-than-fine.
Using version 3.0.0
I've noticed that in some caves there's still invisible wall, like only texture would be removed and currently I'm unable to enter the cave where you get Rebreather.
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